Abstract—Computer Graphics (CG) is a fundamental course to further study the related subjects such as computer animation, computer vision, computer games, and image processing. It is very difficult to shortly understand CG if students have no experience in theory of CG and basic mathematics. In consequent, we develop a simulator toolkit for teaching three-dimensional (3D) Graphics in order to assist students in understanding with 3D Graphics and using OpenGL. Moreover, this research focuses on using Object-Oriented environment to design and implement the simulator. From an assessment of students’ satisfaction and using the simulator, this simulator is rated in the range of good and excellent for all aspects.
Index Terms—Computer graphics, object-oriented, opengl, simulator.
The authors are with the School of Science, University of the Thai Chamber of Commerce (e-mail: firstname.lastname@example.org).
Cite:Khaikhae Chulajata and Chesada Kaewwit, "Object-Oriented Design and Development of a Simulator Toolkit for 3D Graphics Teaching in Computer Graphics," International Journal of Information and Education Technology vol. 3, no. 3, pp. 401-404, 2013.