International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2013 Vol.3(4): 437-441
doi: 10.7763/IJIET.2013.V3.314

Using Tic-Tac-Toe for Learning Data Mining Classifications and Evaluations

Chen-Huei Chou

Abstract

Tic-Tac-Toe game is a popular two-player game played on a three by three grid. The first objective of this study is to examine whether machine learners can successfully classify Tic-Tac-Toe finished games. The second objective is to find out whether novices learning data mining classifications can successfully conduct experiments to evaluate the performance of machine learners using different evaluation methods. Seven machine learners are used and three evaluation methods are applied in this study. The experimental results show that machine classifiers can successfully judge the finished games and novice can correctly conduct evaluations. Also, in-depth instructional pedagogy further improves the correctness of evaluations.

Keywords

  • Classification
  • data mining
  • evaluation
  • Tic-Tac-Toe game
314-k010

How to Cite

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Chen-Huei Chou, "Using Tic-Tac-Toe for Learning Data Mining Classifications and Evaluations," International Journal of Information and Education Technology, vol. 3, no. 4, pp. 437-441, 2013. https://doi.org/10.7763/IJIET.2013.V3.314

Copyright & License

Copyright © 2013 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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