Abstract—The purpose of this study was to analyze 3D
virtual worlds in terms of Connective Learning approaches
with the direction of educational technology experts’ opinions.
Questionnaire with two sections and 6 items was used as data
collection instrument. Within the context of the purpose of the
study 30 participants who have 3D virtual world experience
from different countries consulted through a questionnaire
developed by the researcher. On this basis, features of 3D
virtual worlds analyzed in terms of connected knowledge
networks with the help of participant opinions. To the results of
this study, the participants who have 3D virtual worlds
experience strongly support that 3D virtual worlds and
capabilities of these environments cover diversity, autonomy,
interactivity, and openness features of connected knowledge
networks. Also the participants who see themselves sufficient
about technology usage more agree with 3D virtual worlds as
connected knowledge network than who see themselves
insufficient about technology usage. Some important
suggestions presented as result of the research.
Index Terms—3D virtual worlds, Connectivism, Connective learning environments, connected knowledge networks.
M. Firat is with the Department of Distance Education, Open Education Faculty, Anadolu University, Eskişehir, Turkey (e-mail: email@example.com).
Cite: Mehmet Firat, "Analysis of 3D Virtual Worlds as Connected Knowledge Networks," International Journal of Information and Education Technology vol. 4, no. 2, pp. 203-207, 2014.