Abstract—It is widely known that the interactive Kinect is
defined as natural interaction device. The efficiency of technical
interactivity can support the pedagogical practices to benefit
learner to enhance classroom activity. Beside that personal
mobile phones are now ubiquitous amongst student populations
in universities. Students like mobile technology and use it
regularly in their personal lives. It is no surprise that young
people want to employ mobile devices to make education more
engaging and particular needs. While the learning approach of
students will strongly influence the quality of their learning
outcomes. This project finds a path in order to develop a
prototype to control Kinect through a mobile phone and
interact with a computer on educational way. This can be
considered as a useful tool educational environment.
Index Terms—Interactive, kinect, mobile phone, education, kinect, etc.
Mahdieh Molaei Tehrani and Yan Peng Lim are with the Multimedia University, Malaysia (e-mail: email@example.com, firstname.lastname@example.org).
Ahmadreza Samavatian is with the Mahmood Abad University, the Islamic Republic of Iran (e-mail: email@example.com).
Cite: Mahdieh Molaei Tehrani, Yan Peng Lim, and Ahmadreza Samavatian, "Interactive Kinect Designed for Mobile Phone into Education," International Journal of Information and Education Technology vol. 5, no. 12, pp. 957-960, 2015.