doi: 10.18178/ijiet.2022.12.12.1771
Implementation of Gamification in Programming Learning: Literature Review
Abstract
Student motivation is one of many issues within programming learning. For a variety of reasons, students consider programming to be a challenging topic. Gamification in programming learning has been found to increase students’ interest, engagement and motivation in learning. However, the use of gamification also has limitations in terms of technical aspects, implementation and results. This research investigates the use of gamification in programming learning and various conclusions derived from the Systematic Literature Review approach. This study has the following problem statements: 1) the obstacles faced by students in learning programming; 2) the technical implementation of gamification, such as the technology, features and game aspects employed; and 3) the influence of gamification implementation on programming learning. The findings of this study help in determining whether the use of gamification through game features can help students overcome obstacles.
Keywords
- Gamification
- programming learning
- systematic review
- teaching-learning process
- higher education
How to Cite
Dwi Maryono, Budiyono, Sajidan, and Muhammad Akhyar, "Implementation of Gamification in Programming Learning: Literature Review," International Journal of Information and Education Technology, vol. 12, no. 12, pp. 1448-1457, 2022. https://doi.org/10.18178/ijiet.2022.12.12.1771
Copyright & License
Copyright © 2022 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).