Home > Archive > 2016 > Volume 6 Number 12 (Dec. 2016) >
IJIET 2016 Vol.6(12): 972-975 ISSN: 2010-3689
DOI: 10.7763/IJIET.2016.V6.827

Game for Health Professional Education

Alice J. Lin, Michael Chen, and Fuhua (Frank) Cheng

Abstract—Learning medicine is a difficult task that requires both memorization of clinical knowledge as well as practice of medical procedures. As most procedures can cause harm to the patient, it is sometimes not suitable for new students to practice such procedures on actual patients. The challenge, therefore, is to develop new methods of teaching students while minimizing the risk to the patient. Fortunately, modern technology has the means to inject much needed interest into the subject and allows for multiple new formats of learning. As computer games are extremely popular, their role in medical education becomes more and more vital. Serious gaming describes a technology that can educate and train while entertaining users. This paper aims to provide an alternative platform for health science education in a format that appeals to users. A prototype has been developed for the education of health science and it can potentially supplement traditional teaching methods.

Index Terms—Medical education, serious games.

Michael Chen and Fuhua (Frank) Cheng are with University of Kentucky, Lexington, KY 40506, USA.
A. J. Lin is with Marshall University, Huntington, WV 25755, USA (e-mail: lina@marshall.edu).

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Cite: Alice J. Lin, Michael Chen, and Fuhua (Frank) Cheng, "Game for Health Professional Education," International Journal of Information and Education Technology vol. 6, no. 12, pp. 972-975, 2016.

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (CiteScore 2022: 2.0), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • E-mail: ijiet@ejournal.net

 

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