International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2024 Vol.14(7): 910-919
doi: 10.18178/ijiet.2024.14.7.2117

Enhancing Student Learning and Engagement with Object- Oriented Block-Based Programming Tool

Xavier Jia Le Chin1 , Chee Kiat Seow2 , Yiyu Cai3 , Yongqing Zhu4 , Min Wang5 , Qi Cao2,*

  • 1School of Computing Science, University of Glasgow, Singapore
  • 2School of Computing Science, University of Glasgow, Glasgow, Scotland, UK
  • 3School of Mechanical and Aerospace Engineering, Nanyang Technological University, Singapore
  • 4School of Science and Technology, Singapore University of Social Sciences, Singapore
  • 5School of Information Science and Technology, Guangdong University of Foreign Studies, Guangzhou, China

* Corresponding author

  • Manuscript receivedFebruary 18, 2024
  • revisedMarch 8, 2024
  • acceptedApril 8, 2024
  • publishedJuly 9, 2024

Abstract

Technologies have been adopted and integrated into various aspects of life, including education and learning. Gamified learning is effective to promote student learning and motivations. Object-Oriented Programming (OOP) is a fundamental topic taught to university students, and in certain countries, it is introduced as an enrichment course for younger students. It is beneficial to develop young students on the interests in software programming. Equipping younger students with essential programming skills will be helpful and better prepare them to excel in the digital age in the future. This research leverages the benefits of gamification to enhance student engagement by developing an educational game for teaching OOP. The developed educational visual programming tool simplifies complex OOP concepts and engagingly presents them through the medium of a game. It provides an alternative learning approach to visualizing and understanding OOP. The study yielded positive results, with improved test scores and a more consistent performance. It highlights the effectiveness of this approach in teaching OOP. The positive feedback from students regarding their enjoyment of gameplay also shows the potential of gamified learning in enhancing engagement.

Keywords

  • object-oriented programming
  • gamified learning
  • block-based programming
  • interactive game building
IJIET-V14N7-2117

How to Cite

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Xavier Jia Le Chin, Chee Kiat Seow, Yiyu Cai, Yongqing Zhu, Min Wang, and Qi Cao, "Enhancing Student Learning and Engagement with Object- Oriented Block-Based Programming Tool," International Journal of Information and Education Technology, vol. 14, no. 7, pp. 910-919, 2024. https://doi.org/10.18178/ijiet.2024.14.7.2117

Copyright & License

Copyright © 2024 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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