IJIET 2025 Vol.15(5): 902-911
doi: 10.18178/ijiet.2025.15.5.2296
doi: 10.18178/ijiet.2025.15.5.2296
Digital Gamification: Benefits and Challenges in Education
Alexandre Pereira Tolentino*, Edislei de Souza Santos, Sharon Elaine Gonçalves da Silva, Humberto Xavier de Araújo,
and Diego de Castro Rodrigues
Graduate Program in Governance and Digital Transformation, Federal University of Tocantins, Palmas, Brazil
Email: tolentino.alexandre@mail.uft.edu.br (A.P.T.); edislei.souza@mail.uft.edu.br (E.S.S.); sharon.elaine@mail.uft.edu.br (S.E.G.S.); hxaraujo@mail.uft.edu.br (H.X.A.); diego.rodrigues@ifto.edu.br (D.C.R.)
*Corresponding author
Email: tolentino.alexandre@mail.uft.edu.br (A.P.T.); edislei.souza@mail.uft.edu.br (E.S.S.); sharon.elaine@mail.uft.edu.br (S.E.G.S.); hxaraujo@mail.uft.edu.br (H.X.A.); diego.rodrigues@ifto.edu.br (D.C.R.)
*Corresponding author
Manuscript received November 5, 2024; revised January 8, 2025; accepted February 2, 2025; published May 13, 2025
Abstract—This study explores the benefits and challenges of digital gamification as a pedagogical tool in the educational context. Through a systematic review and a practical case study carried out in a public school. The article examines the impact of gamification on student engagement, motivation, and performance. In the case study, students interacted with a role-playing game based on narrative elements, promoting collaborative and immersive learning. The systematic review revealed evidence pointing to the effectiveness of gamification compared to traditional teaching methods, but also identified challenges such as the lack of technological resources and the need for adequate training for educators. The article concludes that although gamification brings promising results, its implementation must be well planned, and more research is needed to overcome the limitations found.
Keywords—gamification, education, digital teaching, motivation, challenges, educational technologies
Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
Keywords—gamification, education, digital teaching, motivation, challenges, educational technologies
Cite: Alexandre Pereira Tolentino, Edislei de Souza Santos, Sharon Elaine Gonçalves da Silva, Humberto Xavier de Araújo, and Diego de Castro Rodrigues, "Digital Gamification: Benefits and Challenges in Education," International Journal of Information and Education Technology, vol. 15, no. 5, pp. 902-911, 2025.
Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).