International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.2
CiteScore

IJIET 2026 Vol.16(3): 708-717
doi: 10.18178/ijiet.2026.16.3.2543

Experiential Design Thinking Learning Model through Virtual Co-Working Spaces

Noppadol Saikatikorn*, Panita Wannapiroon, and Prachyanun Nilsook
Information and Communication Technology for Education, King Mongkut’s University of Technology North Bangkok, Thailand
Email: noppadol.sai@rmutr.ac.th (N.S.); panitaw@kmutnb.ac.th (P.W.); prachyanunn@kmutnb.ac.th (P.N.)
*Corresponding author

Manuscript received July 12, 2025; revised August 1, 2025; accepted October 11, 2025; published March 13, 2026

Abstract—This study employed a research and development methodology with the objectives of developing an experiential design thinking learning model through virtual co-working spaces to enhance digital entrepreneurship competencies. The model integrates experiential learning concepts, design thinking processes, virtual co-working environments, and the digital entrepreneurship competency framework. The sample comprised 30 undergraduate students majoring in Business Information Technology. Data were analyzed using descriptive statistics. The findings reveal that the experiential design thinking learning model through virtual co-working spaces comprises two principal components: (1) a six stage experiential design thinking learning process encompassing User Understanding, Experience Creation, Reflection, Prototyping, Experimentation, and Real-World Integration; and (2) virtual co-working spaces incorporating seven dimensions: instructional management, technology infrastructure, collaboration mechanisms, support systems, security protocols, motivational elements, and assessment frameworks. The overall evaluation of the model indicated a high level of appropriateness (M = 4.59, SD = 0.50). Among the individual dimensions, data security achieved the highest mean score (M = 4.77, SD = 0.43), followed by learning process activities (M = 4.67, SD = 0.48). These results demonstrate that the model is highly appropriate and shows strong potential for application in enhancing digital entrepreneurship education within contemporary contexts.

Keywords—experiential learning, design thinking, virtual coworking space, digital entrepreneurship


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Cite: Noppadol Saikatikorn, Panita Wannapiroon, and Prachyanun Nilsook, "Experiential Design Thinking Learning Model through Virtual Co-Working Spaces," International Journal of Information and Education Technology, vol. 16, no. 3, pp. 708-717, 2026.


Copyright © 2026 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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