International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2015 Vol.5(5): 343-347
doi: 10.7763/IJIET.2015.V5.527

Guided Debugging Practices of Game Based Programming for Novice Programmers

Chiung-Fang Chiu , Hsing-Yi Huang

Abstract

The objective of this study is to use game based programming to facilitate the teaching of debugging for novice programmers. The programing errors which novice programmers frequently committed were involved in the game programs. Worksheets were designed to guide students how to apply debugging strategies to find these errors and correct them. The debugging practices include the programming concepts of variable assignments, boolean statements, if statements and loop statements. Forty-one senior high school students participated in this experiment for six weeks including pre- and post-achievement test. The data including programming achievement test, debugging self-efficacy and questionnaire results were collected and examined. Though students’ debugging self-efficacy wasn’t significantly enhanced after the experiment, the paired-samples T test results show that this model of debugging practices was effective in improving students' programming concepts. Furthermore, students showed positive attitudes to this learning model and programming learning in the future.

Keywords

  • Computer science education
  • debugging practice
  • game-based programming
  • scratch
527-J00018

How to Cite

Copied

Chiung-Fang Chiu and Hsing-Yi Huang, "Guided Debugging Practices of Game Based Programming for Novice Programmers," International Journal of Information and Education Technology, vol. 5, no. 5, pp. 343-347, 2015. https://doi.org/10.7763/IJIET.2015.V5.527

Copyright & License

Copyright © 2015 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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